Autorig-102 is a biped body rig and easy facial rigging solution for Maya. Using standard rig feature and more. Autorig-102 is usable as primary and secondary character rig for your production and it’s suited for both hand keyframe and mocap animation. Autorig-102 can be use for any type of biped character animation style from cartoon to realistic and for different medium like. (Game engine, Feature film, Tv Serie and Student Production ) .
The Facial Systems is also compatible with Faceware Tech, base on others tryout with Brekel and Faceshift, R.I.P.
Some other tryout and creation workflow explain.
Faceshit Integration Tryout in Autorig102
Brekel Integration Tryout in Autorig102
Overall Creation Workflow
How the FK/IK switch Work
Maya2016, Maya2015, Maya2014, Maya2013,
You can Get a Sample Mode including (model geometry alone to test autorig-102 creation step and a final example of the rig with a binded geometry.)
Millions thanks for your interest, any Facebook feedback are welcome.
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